Home Contents Search

Vusl.com

Premium 2
Premium 3
Premium 4
Premium 5
Premium 6
Similar   Websites
Acronym 10
Acronym 5
Acronym 6
Acronym 4
Acronym 7
Acronym 8
Acronym 9
cities_realestate
education_sites
LLLLL.com
LLLLL.com 2
LLLLL.com 3
entertainment_sites
games
misc_sites
LLLL.com Site
Rare domains
Acronym 2
Acronym 3
Premium Domains
Brandable sites
Pin Yin sites
service_sites
technology
Acronym sites
Payment Options
About Our Office

 

Vusl pronounced as Vi-sul

The visual system is the part of the nervous system which allows organisms to see. It interprets the information from visible light to build a representation of the world surrounding the body. The visual system has the complex task of (re)constructing a three dimensional world from a two dimensional projection of that world. The psychological manifestation of visual information is known as visual perception.
Introduction
This article mostly describes the visual system of mammals, although other "higher" animals have similar visual systems. In this case, the visual system consists of:

* The eye, especially the retina
* The optic nerve
* The optic chiasm
* The optic tract
* The lateral geniculate nucleus
* The optic radiation
* The visual cortex

Different species are able to see different parts of the light spectrum; for example, bees can see into the ultraviolet , while pit vipers can accurately target prey with their infrared imaging sensors .
The image projected onto the retina is inverted due to the optics of the eye.
Eye

The eye is a complex biological device. The functioning of a camera is often compared with the workings of the eye, mostly since both focus light from external objects in the visual field onto a light-sensitive medium. In the case of the camera, this medium is film or an electronic sensor; in the case of the eye, it is an array of visual receptors. With this simple geometrical similarity, based on the laws of optics, the eye functions as a transducer, as does a CCD camera.

Light entering the eye is refracted as it passes through the cornea. It then passes through the pupil (controlled by the iris) and is further refracted by the lens. The cornea and lens act together as a compound lens to project an inverted image onto the retina.
Enlarge picture
S. Ramón y Cajal, Structure of the Mammalian Retina, 1900
Retina
The retina consists of a large number of photoreceptor cells which contain a particular protein molecule called an opsin. In humans, there are two types of opsins, rod opsins and cone opsins. Either opsin absorbs a photon (a particle of light) and transmits a signal to the cell through a signal transduction pathway, resulting in hyperpolarization of the photoreceptor. (For more information, see photoreceptor).

Rods and cones differ in function. Rods are found primarily in the periphery of the retina and are used to see at low levels of light. Cones are found primarily in the center (or fovea) of the retina. There are three types of cones that differ in the wavelengths of light they absorb; they are usually called short or blue, middle or green, and long or red. Cones are used primarily to distinguish color and other features of the visual world at normal levels of light.

In the retina, the photoreceptors synapse directly onto bipolar cells, which in turn synapse onto ganglion cells of the outermost layer, who will then conduct action potentials to the brain. A significant amount of visual processing arises from the patterns of communication between neurons in the retina. About 130 million photoreceptors absorb light, yet roughly 1.2 million axons of ganglion cells transmit information from the retina to the brain. The processing in the retina includes the formation of center-surround receptive fields of bipolar and ganglion cells in the retina, as well as convergence and divergence from photoreceptor to bipolar cell. In addition, other neurons in the retina, particularly horizontal and amacrine cells, transmit information laterally (from a neuron in one layer to an adjacent neuron in the same layer), resulting in more complex receptive fields that can be either indifferent to color and sensitive to motion or sensitive to color and indifferent to motion.

The final result of all this processing is five different populations of ganglion cells that send information to the brain: M cells, with large center-surround receptive fields that are sensitive to depth, indifferent to color, and rapidly adapt to a stimulus; P cells, with smaller center-surround receptive fields that are sensitive to color and shape; K cells, with very large center-only receptive fields that are sensitive to color and indifferent to shape or depth; another population that is intrinsically photosensitive; and a final population that is used for eye movements.

A recent University of Pennsylvania study calculated the approximate bandwidth of human retinas as 8.75 megabits per second, whereas guinea pig retinas transfer at 875 kilobits.
Photochemistry
In the vision system, retinal, technically called retinene1 or "retinaldehyde", is a light-sensitive retinene molecule found in the photoreceptor cells of the retina. Retinal is the fundamental structure involved in the transduction of light into visual signals, i.e. nerve impulses in the ocular system of the central nervous system. In the presence of light, the retinal molecule changes configuration and as a result a nerve impulse is generated.
Fibers to thalamus
Optic nerve
Information flow from the eyes (top), crossing at the optic chiasma, joining left and right eye information in the optic tract, and layering left and right visual stimuli in the lateral geniculate nucleus. V1 in red at bottom of image. (1543 image from Andreas Vesalius' Fabrica)
The information about the image via the eye is transmitted to the brain along the optic nerve. Different populations of ganglion cells in the retina send information to the brain through the optic nerve. About 90% of the axons in the optic nerve go to the lateral geniculate nucleus in the thalamus. These axons originate from the M, P, and K ganglion cells in the retina. This parallel processing is important for reconstructing the visual world; each type of information will go through a different route to perception. Another population sends information to both the superior colliculus in the midbrain, which assists in controlling eye movements (saccades).

A final population of photosensitive ganglion cells (containing melanopsin) sends information to the pretectum (pupillary reflex), and to several structures involved in the control of circadian rhythms and sleep such as the suprachiasmatic nucleus (SCN, the biological clock), the ventrolateral preoptic nucleus (VLPO, a region involved in sleep regulation).
The optic nerves from both eyes meet and cross at the optic chiasm, at the base of the hypothalamus of the brain. At this point the information coming both eyes is combined and then splits according to the visual field. The corresponding halves of the field of view (right and left) are sent to the left and right halves of the brain, respectively, to be processed. That is, the right side of primary visual cortex deals with the left half of the field of view from both eyes, and similarly for the left brain. A small region in the center of the field of view is processed redundantly by both halves of the brain.
Optic tract
Information from the right visual field (now on the left side of the brain) travels in the left optic tract. Information from the left visual field travels in the right optic tract. Each optic tract terminates in the lateral geniculate nucleus (LGN) in the thalamus.

The lateral geniculate nucleus (LGN) is a sensory relay nucleus in the thalamus of the brain. The LGN consists of six layers in humans and other primates starting from catarhinians, including cercopithecidae and apes. Layers 1, 4, and 6 correspond to information from one eye; layers 2, 3, and 5 correspond to information from the other eye. Layer one (1) contains M cells, which correspond to the M (magnocellular) cells of the optic nerve of the opposite eye, and are concerned with depth or motion. Layers four and six (4 & 6) of the LGN also connect to the opposite eye, but to the P cells (color and edges) of the optic nerve. By contrast, layers two, three and five (2, 3, & 5) of the LGN connect to the M cells and P (parvocellular) cells of the optic nerve for the same side of the brain as its respective LGN. The six layers of the LGN are the area of a credit card, but about three times the thickness of a credit card, rolled up into two ellipsoids about the size and shape of two small birds eggs. In between the six layers are smaller cells that receive information from the K cells (color) in the retina. The neurons of the LGN then relay the visual image to the primary visual cortex (V1) which is located at the back of the brain (caudal end) in the occipital lobe in and close to the calcarine sulcus.

The optic radiations carries information from the thalamic lateral geniculate nucleus to layer 4 of the visual cortex. The P layer neurons of the LGN relay to V1 layer 4C β. The M layer neurons relay to V1 layer 4C α. The K layer neurons in the LGN relay to large neurons called blobs in layers 2 and 3 of V1.

There is a direct correspondence from an angular position in the field of view of the eye, all the way through the optic tract to a nerve position in V1. At this juncture in V1, the image path ceases to be straightforward; there is more cross-connection within the visual cortex.
Visual cortex
The visual cortex is the most massive system in the human brain and is responsible for higher-level processing of the visual image. It lies at the rear of the brain (highlighted in the image), above the cerebellum. The interconnections between layers of the cortex, the thalamus, the cerebellum, the hippocampus and the remainder of the areas of the brain are under active investigation. Currently, much of what is known stems from patients with damage to known areas of the brain, with a corresponding study of the cognitive functions which have been spared. See visual modularity for a discussion of the modular thesis of visual perception.
In psychology, visual perception is the ability to interpret visible light information reaching the eyes which is then made available for planning and action. The resulting perception is also known as eyesight, sight or vision. The various components involved in vision are known as the visual system.
Visual system

The visual system allows us to assimilate information from the environment to help guide our actions. The act of seeing starts when the lens of the eye focus an image of the outside world onto a light-sensitive membrane in the back of the eye, called the retina. The retina is actually part of the brain that is isolated to serve as a transducer for the conversion of patterns of light into neuronal signals. The lens of the eye focuses light on the photoreceptive cells of the retina, which detect the photons of light and respond by producing neural impulses. These signals are processed in a hierarchical fashion by different parts of the brain, from the retina to the lateral geniculate nucleus, to the primary and secondary visual cortex of the brain.
Study of visual perception
The major problem in visual perception is that what people see is not simply a translation of retinal stimuli (i.e., the image on the retina). Thus people interested in perception have long struggled to explain what visual processing does to create what we actually see.
Early studies on visual perception
There were two major Grecian schools, providing a primitive explanation of how vision is carried out.

The first was the "emission theory" which maintained that vision occurs when rays emanate from the eyes and are intercepted by visual objects. If we saw an object directly it was by 'means of rays' coming out of the eyes and again falling on the object. A refracted image was, however, seen by 'means of rays' as well, which came out of the eyes, traversed through the air, and after refraction, fell on the visible object which was sighted as the result of the movement of the rays from the eye. Although this theory was championed by scholars like Euclid and Ptolemy and their followers, and was believed by Descartes.

The second school advocated the so called the 'intromission' approach which sees vision as coming from something entering the eyes representative of the object. With its main propagators Aristotle, Galen and their followers, this theory seems to have touched a little sense on what really vision is, but remained only a speculation lacking any experimental foundation.

The breakthrough came with Ibn al-Haytham (Alhacen), the "father of optics", pioneered the scientific study of the psychology of visual perception in his influential Book of Optics in the 1000s, being the first scientist to argue that vision occurs in the brain, rather than the eyes. He pointed out that personal experience has an affect on what people see and how they see, and that vision and perception are subjective. He explained possible errors in vision in detail, and as an example, describes how a small child with less experience may have more difficulty interpreting what he/she sees. He also gives an example of an adult that can make mistakes in vision because of how one's experience suggests that he/she is seeing one thing, when he/she is really seeing something else.

Ibn al-Haytham's investigations and experiments on visual perception also included sensation, variations in sensitivity, sensation of touch, perception of colours, perception of darkness, the psychological explanation of the moon illusion, and binocular vision.
Unconscious inference

Hermann von Helmholtz is often credited with the first study of visual perception in modern times. Helmholtz held vision to be a form of unconscious inference: vision is a matter of deriving a probable interpretation for incomplete data.

Inference requires prior assumptions about the world: two well-known assumptions that we make in processing visual information are that light comes from above, and that objects are viewed from above and not below. The study of visual illusions (cases when the inference process goes wrong) has yielded much insight into what sort of assumptions the visual system makes.

The unconscious inference hypothesis has recently been revived in so-called Bayesian studies of visual perception. Proponents of this approach consider that the visual system performs some form of Bayesian inference to derive a perception from sensory data. Models based on this idea have been used to describe various visual subsystems, such as the perception of motion or the perception of depth.
Gestalt theory

Gestalt psychology

Gestalt psychologists working primarily in the 1930s and 1940s raised many of the research questions that are studied by vision scientists today.

The Gestalt Laws of Organization have guided the study of how people perceive visual components as organized patterns or wholes, instead of many different parts. Gestalt is a German word that translates to "configuration or pattern". According to this theory, there are six main factors that determine how we group things according to visual perception: Proximity, Similarity, Closure, Symmetry, Common fate and Continuity.

The major problem with the Gestalt laws (and the Gestalt school generally) is that they are descriptive not explanatory. For example, one cannot explain how humans see continuous contours by simply stating that the brain "prefers good continuity". Computational models of vision have had more success in explaining visual phenomena and have largely superseded Gestalt theory.
 

Are you interested in mult-player online internet games? Such as runescape and neopets?Internet Game Online-games, tips, cheats and kids forumsAnother good forum is the Internet Junction For Gamers IJFG.COM Internet Junction For Gamers, Runescape Market and More IJFG.COM Jokes, Pranks, Runescape and other cool games at IJFG.COM. RuneScape is set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest", where players control character representations of themselves. As with most massive multiplayer online roleplaying games (MMORPG), there is no overall objective or end to the game. Players explore, form alliances, perform optional tasks, and complete quests for rewards and to build character's skills.

horizontal rule

RuneScape has often been one of the top massive online role playing games. It is a unique game. But, with a unique game, comes unique players. Players get bored, and then try to develop cheats....autos or bots that will help them achieve success in their beloved games of Runescape 2.

RuneScape is a virtual world which is divided into two part: Members Areas and Non-Members areas. People who pay to play (p2p), receive access to the special areas. They also have access to the free areas. The members' places are much larger, offer "better" items for the gameplay of rs2, and much, much more. The character that you create when you first start playing runescape, moves around the game on foot; either by running, or walking. Players are challenged to their utmost skills by fighting new monsters, completing difficult quests, and manipulating marketing. As Runescape 2 is an RPG (Role playing game), there is no set path a person must take to play rs. They can choose what to do, and when, whether it be training their money-making skills, or fighting another player. Players usually interact with each other by chatting through public chat, or private chat.Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com was a runescape 2 based site. They have now, however, taken another look....

Of course the king of all game cheating websites is trick the trik (otherwise known as RPG Cheats Site), where you can find cheat forums, mmorpg topsite, arcade games and any mmo game related topics.

The master of massive multiplayer online role-playing games (MMORPG) cheats can be found at Trik.com Trik.com; this site is one of the best today. The forum section, Trik.com forum, originally came from IJFG.com (Internet Junction For Gamers) , which was one of the best websites that discussed various gamers' issues. The full name was Internet Junction For Gamers, Runescape Market and More. This site had Jokes, Pranks, RuneScape and other cool games. RuneScape is set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest," where players control character representations of themselves. As with most MMORPG, there is no overall objective or end to the game. Players explore, form alliances, perform optional tasks, and complete quests for rewards and to build characters' skills.

Trik.com continues IJFG.com's success, but Trik.com has more to offer. Trik Topsite can be found at Trik Topsite; the TopSite is a great addition if you want to find the best MMO RPG site(s) or raise your site in the rankings. Trik.com also has a viciously competitive Arcade. If you want to be the #1 Arcade on Trik, then come prove yourself at Trik.com arcade: Trik arcade.  Trik.com ?Trik.com/topsite ?Trik.com/forum/arcade.php

With the rising popularity of commercial MMORPG games came the desire from ardent players of these games to run their own servers beside the ones run by the game's creator. Since the original server software is not usually available, the behavior of the server has to be re-engineered. This can be done by analyzing the data stream with the original server, or by disassembling and analyzing the client which is available.

Ultima Online was one of the first large MMORPGs. Due to its openness in implementation, server emulators arose very quickly, even during the beta stage of development. The destination to which the client connects was changeable by simply editing a text file. In beta stage the client-server data stream was not encrypted yet. The term server emulator became known through Ultima Online server reimplementation such as UOX, which was the pioneer. Many forks and reimplementations followed UOX, because its source code was released under the GNU General Public License relatively early. RunUO is today the most widely used UO-server emulator. After RuneScape implemented anti-cheating measures, many gamers left and started their own private servers. The best place to discuss the private server is at Trik- The Master of Private Server.
 

Another useful site is Rune Web ruwb.com . This site is about more serious RuneScape gold trading, account exchange, gold for real life cash and many services. It includes tips on how to avoid getting lured/scammed while using the marketplace. For programming, visual basics, java, C/C++, scar and all other languages such as PHP, HTML, ASP, Delphi. There are also sections for graphics talents, plus many cool videos and fun stuff.

A defining moment in internet gaming history was when a group of gamers called (hygo 7) decided to start an ultimate game forum, which they named hygo.com. It has the best financial backing, the friendliest game community, and the highest quality of information. Currently Hygo.com has entered a new phase...Hygo.com is offering the best private server game. With thousands of members, Hygo.com is your next place to visit, as they have an amazing game with a community and economy. Hygo.com - The Online Adventure Game. is definitely one of the top sites you want to join right now!

Ezud.com is now the powerhouse of Runescape bugs and glitches. All and any rs2 bugs that anyone could ever want are now found at the Ezud forum. From a range of infinite running in runescape, to rs item duping, ezud truly is an amazing glitching site.

Ezud has an excellent administration, and a great moderating team. When everyone strives to make ezud.com a better place….it becomes just that: a better place. Everyone contributes, and helps Ezud strive.

So come on down to the new type of runescape 2 cheating: runescape bugging. This is Ezud…this is RuneScape 2 Bug Abuse.

 

Contact Information

Call our office today to set up an appointment. Learn more about how we can help you, and learn more about the other services that we can offer you. All messages we receive will be answered as soon as possible. We look forward to hearing from you.

Electronic mail
General Information: emailto:  sales@engineerpartner.com
 

Copyright © 2007 vusl.com                    Powered by Engineer Partner The One Stop Outsource